I may not be a wizard, but you are making a mistake if you underestimate me.
Prerequisites: Blue Mage, Blue Wizard class feature.
You are a Cerulean Adept, a path that seeks it’s strength through the power of magic.
Cerulean Adept Path Features
Adept Qualifications
At 11th level: You are considered a wizard for the purpose of qualifying for feats and epic destinies.
Cerulean Dissapearance
At 11th level: When you spend an action point, you may teleport 5 squares before of after the action.
Magical Discharge
At 11th level: As long as you are capable of making opportunity attacks, two enemies within 2 squares of you take damage equal to your Intelligence modifier at the end of your turn.
Matra Magic (Cerulean Adept Attack 11)
You unleash a burst of magical energy upon your foes.
Daily ✦ Arcane, Implement
Standard Action ✦ Area Burst 2 within 10
Target: All enemies within the burst.
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence modifier damage.
Cerulean Mist (Cerulean Adept Utility 12)
You create a cloud or cerulean mist that alters the perceptions of those who pass through it.
Daily ✦ Arcane, Psychic, Implement, Summoning
Standard Action ✦ Wall 6 within 10
Effect: You conjure a cloud of mist that consists of contiguous squares filled with deep blue mist. It can be up to 6 squares long and 4 squares high. The wall lasts until the end of your next turn. Any creature that begins it’s turn adjacent to the wall takes 1d4 + Intelligence modifier psychic damage. Any creature who passes through the wall takes 3d4 + Intelligence modifier psychic damage, and considers his allies as enemies for the purpose of opportunity attacks and flanking and he must take all possible oppotunity attacks that his allies trigger (save ends). The wall is considered difficult terrain.
Sustain Minor: The wall persists.
Nova (Cerulean Adept Attack 20)
You unleash a blazing pillar of fire around your location.
Encounter ✦ Arcane, Implement, Fire
Standard Action ✦ Close Burst 3
Target: All creatures in the burst.
Attack: Intelligence vs. Reflex
Hit: 5d8 + Intelligence modifier fire damage.
Miss: Half damage