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Moogles are a resourceful race known to be skillful in mechanics and engineering; they were the first pioneers of airship construction. They are also skillful merchants, their cheerful disposition often charming potential customers. Moogles typically get no taller than 3 to 4 feet. They tend to have small eyes (like moles) and black, red, or purple bat-like wings. Their most distinguishing feature is a single black antenna that sticks up from the head with a small, usually red, ball (or “pompom”) at the end. Their ears are usually shaped like a cat’s, but sometimes they have longer rabbit-like ears. Most Moogles have white or pink fur. When speaking human languages, they tend to end their sentences with the sound ‘kupo’.

Racial Traits

Average Height: 3´ 5˝ – 4´ 2˝
Average Weight: 75 – 85 lbs.

Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 5 squares, Fly 2 squares (Clumsy, Hover), Overland Flight 3 squares
Vision: Low-light

Languages: Common, Moogle
Skill Bonus: +2 Diplomacy, +2 Insight

Group Insight: You grant all allies within 10 squares of you a +1 racial bonus to Insight checks.
Winged Side-Step: Ignore difficult terrain when you shift.
Creative Thinking: You can use creative thinking as an encounter power.

Creative Thinking (Moogle Racial Power)

With a burst of creative genius that your race is known for, you figure out a new way to combine a power and a skill.
Encounter
Minor Action ✦ Personal
Effect: On the next attack you make this turn, instead of making an attack roll, you may choose to make a skill check pertaining to the same ability as the replaced attack roll.

Play a Moogle if you want…
✦ to play an adorable merchant, craftsman, or airship master.
✦ to use an unparalleled wit to resolve sticky situations.
✦ to be a member of a race that favors the black mage, thief, and bard classes.