
Class Traits
Role: Controller. You manipulate enemy placement, create false barriers, and deny line of sight.
Power Source: Illusion, Limit Break.
Key Abilities: Charisma, Intelligence, Dexterity
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implements: Staves
Bonus to Defense: +2 Will
Hit Points at 1st level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level: Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Religion (Int), Stealth (Dex).
Class Features: Cantrips, Illusion Apprentice, Illusion Expert, Illusion Master, Ritual Casting
Class Features
All of the following are class features of the illusionist.
Illusion Apprentice
When you hit a target with an illusion power, the target takes a -2 penalty to the next attack roll it makes against you before the end of your next turn.
Illusion Expert
You gain a +2 bonus to Bluff checks and Stealth checks.
Illusion Master
When you hit or miss a target with an illusion power, that target grants combat advantage to the next attack made against it before the end of your next turn.
Cantrips
Cantrips are minor spells you gain at 1st level. You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.
Ritual Casting
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.