Blue Mage Level 22 Utility Powers
White Wind (Blue Mage Utility 22)
You unleash a powerful healing wind to restore you and your allies ability to fight.
Daily ✦ Arcane, Healing
Standard Action ✦ Close Burst 5
Target: You and all allies in the burst.
Effect: You spend 2 healing surges and all targets regain HP equal to you healing surge value + 5d6 + your Intelligence modifier.
Angel Whisper (Blue Mage Utility 22)
You bestow a gift of life upon a nearby ally.
Daily ✦ Arcane, Healing
Immediate Reaction ✦ Ranged 10
Trigger: An ally within 10 squares is reduced below 0 HP or died within the last 3 rounds.
Effect: The target is restored to life. They lose up 4 healing surges (Or all of them if they have less remaining), regain full HP, and are cured of all ongoing status effect.
I’ll Take That (Blue Mage Utility 22)
You teleport across the battle field just in time to learn your newest attack.
Encounter ✦ Arcane, Teleportation
Immediate Interrupt ✦ Ranged 10
Trigger: An ally is struck by an attack.
Effect: You teleport adjacent to the enemy that struck your ally and can make a skill check using the skill associated with the triggering creature’s type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that struck your foe 1 time in this encounter.
Blue Mage Level 23 Encounter Powers
Bad Breath (Blue Mage Attack 23)
Opening your mouth, you unleash a noxious cloud of gas that pervades the area
Daily ✦ Arcane, Implement, Poison, Necrotic, Psychic, Zone
Standard Action ✦ Close Blast 5
Target: All creatures in the blast
Attack: Intelligence vs. Fortitude, Reflex, and Will
Blue Wizard: You gain a +2 bonus to hit with this power.
Hit (Fortitude): 1d6 + Intelligence modifier necrotic damage and the target takes ongoing 5 poison damage (save ends), and is weakened (save ends).
Hit (Reflex): 1d6 + Intelligence modifier poison damage and the target is immobilized (save ends) and blinded (save ends).
Hit (Will): 1d6 + Intelligence modifier psychic damage and the target is stunned (save ends) and suffers a -2 penalty to saving throws (save ends).
Arcing Strike (Blue Mage Attack 23)
You strike your foe, and the lightning arcs away to other foes.
Encounter ✦ Arcane, Weapon, Lightning
Standard Action ✦ Melee
Target: One creature
Attack: Strength vs. AC (Melee)
Hit: 2[W] + Strength modifier lightning damage.
Blue Warrior: You deal an additional 1[W] damage.
Secondary Targets: 2 creatures within 5 squares of the primary target.
Secondary Attack: Strength vs. AC (Melee) or Dexterity vs. AC (Ranged)
Hit: 1[W] + Strength (Melee) or Dexterity (Ranged) modifier lightning damage.
Blue Mage Level 25 Daily Powers
Thousand Needles (Blue Mage Attack 25)
You rain 1000 needles down against your foe.
Daily ✦ Arcane, Implement
Standard Action ✦ Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Blue Wizard: You gain a +4 bonus to hit
Hit: 6d6 + Intelligence modifier damage.
Sustain Minor: The target takes an additional 3d6 + Intelligence modifier damage (save ends)
Miss: Half damage.
Shadowed Blade (Blue Mage Attack 25)
Like a shadow, you blade slips through your foes defenses and wounds his soul.
Daily ✦ Arcane, Weapon, Necrotic
Standard Action ✦ Melee
Target: One creature.
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier necrotic damage and the target is weakened until the end of your next turn.
Blue Warrior: You deal an additional 1[W] damage and the target is weakened (save ends).