Latest News

Hello world!

Home > Classes > Summoner >

Primals of the summoner. Like all Primals, these Primals have their health based on a Fraction of the summoners, and do damage based on their ability modifiers. Their defenses and skill bonuses also improve by the summoner’s, or 1/2 the summoner’s level. Any armor enhancement bonuses you receive from your equipment are also added to the Primal’s defense bonuses. Primals receive your implement bonus to attack rolls, but receive no bonuses to damage rolls, such as from your implement or ability score, unless otherwise stated. All Primals are considered animal creatures, and thus are unable to wield weapons they do not spawn with, even if they are humanoid. Primals have their own standard, movement, and minor actions each turn, however they cannot attack on their own unless prompted to by a power of the summoner or otherwise stated.

There are two types of Primals; Primals which assist your damage, and Primals which make up the bulk of your damage. The Primals which assist your damage can attack if you take a minor action. Where as Primals that make up the bulk of your damage require a standard action to take an attack action. These typically deal higher damage, on average 13-16 damage by themselves.