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Black Mage Level 6 Utility Spells

Aetherial Manipulation (Black Mage Utility 6)

Encounter ✦ Arcane, Teleportation
Move Action ✦ Personal
Effect:
You teleport up to 10 squares away adjacently to an ally.

Between the Lines (Black Mage Utility 6)

Encounter ✦ Arcane, Teleportation
Move Action ✦ Personal
Effect:
You teleport up to 10 squares away to your ley lines.

Dispel (Black Mage Utility 6)

Daily ✦ Arcane
Standard Action ✦ Ranged 10
Target: One conjuration or zone

Attack: Intelligence vs. Will

Hit: The conjuration or zone is destroyed, and its effects end immediately.

Ley Lines (Black Mage Utility 6)

Encounter ✦ Arcane, Summoning
Minor Action ✦ Area 1 within 5 squares
Effect: You conjure a 5-foot square of ley lines that lasts until the end of your next turn. If you begin your turn on this square, your arcane powers gain a +2 power bonus to attack and damage rolls.
Sustain Minor: The ley lines persists until the end of your next turn.

Swiftcast (Black Mage Utility 6)

Daily ✦ Arcane, Implement
Minor Action ✦ Personal
Effect: 
The next at-will or encounter power you use is reduced to a free action.

Black Mage Level 7 Encounter Spells

Blizzard III (Black Mage Attack 7)

Encounter ✦ Arcane, Ice, Implement, Zone
Standard Action ✦ Area Burst 2 within 10 squares
Target: Each creature within the burst
Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier ice damage.
Effect: The burst creates a zone that lasts until the end of the user’s next turn, or until the user dismisses it as a minor action. The zone is lightly obscured. Any creature that ends its turn in the zone takes ice damage equal to the caster’s Intelligence modifier.

Fire III (Black Mage Attack 7)

Encounter ✦ Arcane, Fire, Implement
Standard Action ✦ Area Burst 2 within 20 squares

Target: Each creature in the burst

Attack: Intelligence vs. Reflex

Hit: 3d6 + Intelligence modifier fire damage, and ongoing 15 fire damage (save ends).

Scathe II (Black Mage Attack 7)

Encounter ✦ Arcane, Implement, Non-Elemental

Standard Action ✦ Range 10

Target: One creature
Attack: Intelligence vs. Fortitude

Hit: 2d10 + Intelligence modifier non-elemental damage, and you push the target up to 3 squares and knock it prone.
Miss: You push the target up to 3 squares.

Thunder III (Black Mage Attack 7)

Encounter ✦ Arcane, Implement, Lightning
Standard Action ✦ Ranged 10
Target: 1, 2 or 3 creatures
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier lightning damage
Miss: Half damage

Black Mage Level 9 Daily Spells

Detonate (Black Mage Attack 9)

Encounter ✦ Arcane, Fire, Implement

Standard Action ✦ Area Burst 2 within 20 squares

Target: Each creature in the burst
Attack: Intelligence vs. Reflex

Hit: 2d12 + Intelligence modifier fire damage.
Miss: Half damage, and the target is slowed (save ends).

Foul (Black Mage Attack 1)

Daily ✦ Arcane, Implement, Non-Elemental, Zone
Standard Action ✦ Area Burst 2 within 10
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier non-elemental damage, and slide the target 1 square.
Effect: The burst creates a zone of rushing winds that lasts until the end of your next turn. As a minor action, you can slide one creature within the zone 2 squares. As a move action, you can move the zone 6 squares.
Sustain Minor: The zone persists, and you can slide one creature within the zone 2 squares.

Slick (Black Mage Attack 9)

Daily ✦ Arcane, Ice, Implement, Zone
Standard Action ✦ Area Burst 3 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier ice damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.

Spark (Black Mage Attack 9)

Daily ✦ Arcane, Implement, Lightning, Poison
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d12 + Intelligence modifier lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).
Miss: Half damage, and the target is slowed (save ends).

Black Mage Level 10 Utility Spells

Levitate (Black Mage Utility 10)

Daily ✦ Arcane

Move Action ✦ Personal

Effect: You can move 4 squares vertically and remain there, hovering above the ground. While aloft, you are unsteady, taking a –2 penalty to AC and Reflex defense. If some effect, such as a pit opening below you, causes you to be more than 4 squares above the ground, you drop down to 4 squares above the ground. You do not take damage from such a fall.
Sustain Move: You can sustain this power until the end of the encounter or for 5 minutes. When you sustain this power, you can move 3 squares up or down or 1 square horizontally. You cannot go higher than 4 squares above the ground. If you don’t sustain the power, you descend to the ground without taking falling damage.

Surecast (Black Mage Utility 10)

Daily ✦ Arcane
Minor Action ✦ Personal
Effect:
Your actions do not provoke opportunity attacks until the start of your next turn.

Triplecast (Black Mage Utility 10)

Daily ✦ Arcane
Minor Action ✦ Personal
Effect: 
The next 3 at-will or encounter powers you use are reduced to a free action.

Vanish (Black Mage Utility 10)

Daily ✦ Arcane, Illusion

Standard Action ✦ Ranged 5

Target: the user, or one other creature
Effect: The target becomes invisible. The invisibility ends if the target makes an attack or at the end of the user’s next turn.

Sustain Standard: If the target is within 5 squares of the user, the invisibility persists until the end of the user’s next turn.