Goblins are wicked, treacherous creatures that love plunder and cruelty. They’re not very big or strong, but they’re dangerous when they gang up. Goblins breed quickly and can live most anywhere, from caves to ruins to a city’s sewers. They survive by raiding and robbery, taking every usable item they can carry from their victims.
Goblin
Level 1 Minion
Small natural humanoid
XP 25
Initiative +3
Senses Perception +1; low-light vision
HP 1; a missed attack never damages a minion.
Speed 6; see also goblin tactics
AC 16; Fortitude 12, Reflex 13, Will 11
Short Sword (standard; at-will) ✦ Weapon
+12 vs. AC; 4 damage (5 damage if the goblin has combat advantage against the target).
Goblin Punch (standard; recharge ⚅) ✦ Wind
Ranged 6; +11 vs. Reflex; 1d4+3 wind damage and target is knocked prone.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Alignment Evil
Languages Common, Goblin
Skills Stealth +5, Thievery +5
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 8 (–1)
Equipment leather armor, short sword
Goblin Lore
A character knows the following information with a successful Nature check.
- DC 15: Goblins’ bellicose nature can be traced, in part, to their reverence for the god Bane, whom they see as the mightiest hobgoblin warchief in the cosmos. Some of Bane’s exarchs are goblins. Maglubiyet, the Battle Lord, and Hruggek, the Master of Ambush, are most prominent among these.
- DC 20: Hobgoblins once had an empire in which bugbears and goblins were their servants. This empire fell to internal strife and interference from otherworldly forces—perhaps the fey, whom many goblins hate.
- DC 25: Hobgoblins developed mundane and magical methods for taming and breeding beasts as guards, laborers, and soldiers. They have a knack for working with wolves and worgs, and some drake breeds owe their existence directly to hobgoblin meddling. All goblins carry on this tradition of domesticating beasts.
- DC 30: Given their brutal magical traditions, hobgoblins might have created their cousins in ancient times: Bugbears served as elite warriors, and goblins worked as scouts and infiltrators. The disintegration of hobgoblin power led to widespread and diverse sorts of goblin tribes.