Zombies do 1d8 damage per tier, or increase to 2d8 at level 11, and 3d8 at level 21. Zombies can use either Charisma or Constitution for their attack rolls, making them good secondary minions. They do not do much damage individually and are intended to add to the Necromancer’s damage with regular attacks, and thus are generally not good primary minions, making them more effective secondary minions. They can however do an attack as a minor action once per turn, independent of whether or not your character has taken an attack action. So, you and the zombie can attack in the same turn (instead of one minion attacking).
|
Zombie (Level 1 Soldier)
|
|
Medium Shadow Humanoid (Necrotic)
|
| HP 3/4 Necromancer; Bloodied Half-hp |
Initiative Necromancer’s |
| AC 17; Fortitude 14, Reflex 14, Will 13 |
Perception Necromancer’s |
| Speed 6 |
Low-light Vision |
| Resist Necromancer’s resistances |
| Vulnerable None |
|
Standard Actions
|
| Unarmed Basic Melee ♦ At-Will |
| Attack: Necromancer’s Charisma or Constitution + 2 vs. AC |
| Hit: 1d8, 2d8, 3d8 |
| Special: You can use this power once per turn as a minor action, rather than a standard action that it would ordinarily be. |
|
|
Skills
|
| Skills Stealth (Dex), Perception (Wis), Insight (Wis) |
| Str 18 (4) |
Dex 14 (2) |
Wis 10 (0) |
| Con 18 (4) |
Int 10 (0) |
Cha 12 (1) |
| Alignment Unaligned |
Languages Necromancer, Undead |
| Equipment None |
|