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Blue Mage Level 13 Encounter Powers

Black Blade Strike (Blue Mage Attack 13)

You channel the power of death through your weapon before you attack.
Encounter ✦ Arcane, Weapon, Necrotic
Standard Action ✦ Melee Weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier necrotic damage and the target takes ongoing 5 necrotic damage (save ends).
Blue Warrior: You deal an addtional 1[W] damage and the ongoing damage is 10 (save ends).

Sour Mouth (Blue Mage Attack 13)

You open your mouth and exhale a sickly burst of air that cripples those before you.
Encounter ✦ Arcane, Implement, Poison
Standard Action  ✦ Close Blast 3
Target: All creatures in the blast
Attack: Intelligence -2 vs. Fortitude, Reflex, and Will
Blue Wizard: You gain a +2 bonus to hit.
Hit (Fortitude): 1d6 + Intelligence modifier poison damage and the target takes ongoing 5 poison damage (save ends).
Hit (Reflex): 1d6 + Intelligence modifier damage and the target is immobilized (save ends).
Hit (Will): The target is dazed (save ends) and makes a basic attack against an adjacent ally.

Blue Mage Level 15 Daily Powers

Beta (Blue Mage Attack 15)

You let your inner power explode outward, incinerating everything within range.
Daily ✦ Arcane, Implement, Fire
Standard Action ✦ Close Burst 5
Target: All creatures in the burst
Attack: Intelligence vs. Reflex
Hit: 6d6 + Intelligence modifier fire damage and the target suffers ongoing 5 fire damage (save ends).
Miss: Half damage and no ongoing damage.

Frost Strike (Blue Mage Attack 15)

With a single hit, your freeze your opponent in a solid block of ice.
Daily ✦ Arcane, Ice, Weapon, Summoning
Standard Action ✦ Melee
Target: One creature
Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier ice damage.
Effect: You conjure a block of ice that fills the opponents square until the end of your next turn. The target is immobilized and can’t make attacks. Creatures outside the block cannot attack the target, and the sphere blocks objects and creatures attempting to pass through it.
The block is automatically hit by attacks, has 100 HP, and has Vulnerable Fire 5.
Sustain Minor: If your attack was successful, you can maintain the sphere. It deals ice damage equal to your Strength modifier.
Miss: 1[W] + Intelligence modifier ice damage and the target is immobilized (save ends).