Latest News

Hello world!

Home > Classes > Blue Mage >

Blue Mage Level 1 At-Will Powers

Mystic Blast (Blue Mage Attack 1)

Gathering your magic, you launch an assault of your foe from a distance.
At-Will ✦ Arcane, Implement
Standard Action ✦ Ranged 10
Target: 1 creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier damage.
Level 21: Increase to 4d4 + Intelligence modifier damage.
Special: This counts as a ranged basic attack. You may add any elemental keyword power used by an enemy on a target within 5 squares of you since your last turn.

Lightning Burst (Blue Mage Attack 1)

You unleash a blast of thunder to clear your path.
At-Will ✦ Arcane, Implement, Lightning
Standard Action ✦ Area Burst 1 within 5 squares
Target: All creatures in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage and the target suffers a -1 penalty to attack rolls until the end of your next turn.
Level 21: Increase to 2d6 + Intelligence modifier lightning damage.

Mystic Strike (Blue Mage Attack 1)

With a quick spell, you imbue your weapon with a small bit of magic to enhance it’s accuracy.

At-Will ✦ Arcane, Weapon

Standard Action ✦ Melee or Ranged Weapon

Target: 1 creature

Attack: Strength +1 vs. AC (Melee) or Dexterity +1 vs. AC (Ranged)

Hit: 1[W] + Strength modifier (melee) or Dexterity modifier (ranged) damage.

Level 21: Increase to 2[W] + Strength (melee) or Dexterity (ranged) modifier damage.

Shockwave Strike (Blue Mage Attack 1)

With a swing of your weapon, you throw your foes backwards.
At-Will ✦ Arcane, Weapon, Lightning
Standard Action ✦ Close Blast 2
Target: All creatures in the blast
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier lightning damage and push the target a number of squares equal to your Intelligence modifier.
Level 21: Increase to 2[W] + Strength lightning modifier damage.

Blue Mage Level 1 Encounter Powers

Flash (Blue Mage Attack 1)

You unleash a blinding flash of light.
Encounter ✦ Arcane, Implement
Standard Action ✦ Close Burst 5
Target: All creatures in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence damage and the target is blinded until the end of your next turn.

Thundering Attack (Blue Mage Attack 1)

You enhance your weapon with the power of lightning before you attack.
Encounter ✦ Arcane, Weapon, Lightning
Standard Action ✦ Melee or Ranged Weapon
Target: 1 creature
Attack: Strength vs. AC (Melee) or Dexterity vs. AC (Ranged)
Hit: 1[W] + Strength (Melee) or Dexterity (Ranged) modifier lightning damage and the target is knocked prone and pushed 1 square.

Blue Mage Level 1 Daily Powers

Double Slash (Blue Mage Attack 1)

You use your magic to speed your weapon, enabling you to attack twice as fast.
Daily ✦ Arcane, Weapon
Standard Action ✦ Melee or Ranged weapon
Target: One or two creatures
Attack: Strength +2 vs. AC (Melee) or Dexterity+2 vs. AC (Ranged)
Hit: 1[W] + Strength (Melee) modifier or Dexterity (Ranged) modifier damage and the target suffers a -2 penalty to AC (save ends).
Miss: Half damage

Trine (Blue Mage Attack 1)

You unleash an expanding circle of electricity from yourself.
Daily ✦ Arcane, Implement, Lightning
Standard Action ✦ Close Burst 3
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence modifier lightning damage.
Miss: Half damage

Blue Mage Level 2 Utility Powers

Elemental Ward (Blue Mage Utility 2)

You just manage to erect a ward in time to protect yourself from an attack.

Encounter ✦ Arcane

Immediate Interrupt ✦ Personal

Trigger: You are struck by an attack with the earth, fire, ice, lightning, water, or wind keyword.

Effect: You gain resistance to the triggering damage type equal to your Intelligence modifier until the beginning of your next turn. If the power has multiple damage types, you gain resistance to one of them.

Just Close Enough (Blue Mage Utility 2)

With a sudden teleport, you jump adjacent to an enemy so you can duplicate his ability.
Encounter ✦ Arcane, Teleportation
Immediate Interrupt ✦ Personal
Trigger: A creature within 3 squares makes an attack, or uses an at-will power or encounter power.
Effect: You may teleport up to three squares, and must end adjacent to the triggering creature. You may make a skill check using the skill associated with the triggering creatures type. The DC for this check is 25 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power that triggered this power until the end of your next turn.

Skill Duplication (Blue Mage Utility 2)

With a touch, you steal knowledge from your target, allowing you to be as capable as they are.
Encounter ✦ Arcane, Enemy Skill
Minor Action ✦ Adjacent creature
Attack: Intelligence vs. Will
Hit: Pick one of the target’s skill modifiers. You may use modifier in place of your own for your next skill check using that skill
Special: A willing target is automatically affected by this power.

Blue Mage Level 3 Encounter Powers

Flame Thrower (Blue Mage Attack 3)

You unleash a blast of flame towards your foes.
Encounter ✦ Arcane, Fire, Implement
Standard Action ✦ Close Blast 3
Target: All creatures in the blast.
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier fire damage and the target suffers ongoing 5 fire damage (save ends)

Shocking Blade (Blue Mage Attack 3)

You channel lightning through your weapon.
Encounter ✦ Arcane, Lightning, Weapon
Standard Action ✦ Melee or Ranged Weapon
Target: One creature
Attack: Strength vs. AC (Melee) or Dexterity vs. AC (Ranged)
Hit: 2[W] + Strength (Melee) or Dexterity (Ranged) modifier lightning damage.
Secondary Attack: Strength vs. Fortitude (Melee) or Dexterity vs. Fortitude (Ranged)
Hit: The target is dazed until the end of your next turn.

Blue Mage Level 5 Daily Powers

Defenseless Blow (Blue Mage Attack 5)

With a single attack of your enhanced weapon, you obliterate your opponent’s ability to defend himself.
Daily ✦ Arcane, Weapon
Standard Action ✦ Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC (Melee) or Dexterity vs. AC (Ranged)
Hit: 2[W] + Strength (Melee) or Dexterity (Ranged) modifier damage and the target suffers a -2 penalty to AC (save ends).
Blue Warrior: The penalty to AC is equal to your Intelligence modifier (save ends).
Miss: Half damage and the target suffers a -2 penalty to AC until the end of your next turn.

Mind Blast (Blue Mage Attack 5)

Picking your target, you unleash a blast of psychic energy to disable your foe.
Daily ✦ Arcane, Implement, Psychic
Standard Action ✦ Ranged 5
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage and the target is stunned (save ends) and slowed (save ends).
Blue Wizard: Deal an extra 1d8 psychic damage and the target is slowed (save ends) and stunned (save ends).
Miss: Half damage and the target is slowed until the end of your next turn.