
Class Traits
Role: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.
Power Source: Martial, Limit Break.
Key Abilities: Strength, Charisma, Wisdom
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges: 10 + Constitution modifier
Trained Skills: Diplomacy. From the class skills list below, choose three more trained skills at 1st level: Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).
Class Features: Oaths, lay on hands.
Class Features
All of the following are class features of the paladin.
Lay on Hands
Using the lay on hands power, paladins can grant their comrades additional resilience with a touch of their hands, though they must give of their own strength to do so.
- Action Type: Minor action
- Range: Melee touch (1 creature)
- Usage: A number of times per day equal to your Wisdom modifier (or at least 1), with a maximum of once per round.
- Cost & Effect: You spend one of your own healing surges, and the target regains hit points equal to their own healing surge value (you must have at least one healing surge remaining to use it).