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There is nothing you can’t duplicate, and you want to duplicate everything.

Prerequisites: Blue Mage

As a mimic, you go where ever you need to to find something new to copy. Perhaps you possess an artifact that you guard, waiting for heroes and villains to come and try to take it so that you can copy their skills. Or maybe you live in a cave full of dangerous monsters, copying there abilities on a daily basis. Either way, you have the tendency to know the most suprising abilities, providing a never ending suprise in combat.

Route to Immortality
Immortality? That means even more time to find unique things to manipulate. Of course you’re aiming for that. Of course, you’re not much for doing things on your own. More likely you’ll find a competent group of adventurers well on their way, and you’ll tag along and duplicate their methods. No doubt this will lead you to one path of immortality or another.

Mimic Features

Perfect Mimicry

At 21st level: You are permitted to have one power learned from your allies permantently learned.

Expanded Skill Repertoire

At 24th level: You gain 2 extra uses of your Master of Many Skills class feature.

Mimic Mastery

At 30th level: You may spend a minor action to prepare for mimicry. Until the beginning of your next turn, you copy every power used within 10 squares of you. You copy even the method of targetting. For example, if a wizard targets a scorching burst 3 squares in front of him, after his attack is finished, you target a scorching burst 3 squares in front of you. If a ranger fires an arrow at a target 5 squares in front of him and 1 square to his left, you magically create an arrow and fire it at a square in the same direction 5 squares in front of you and 1 square to your left, making an attack if a creature is present in this location.

One Step Ahead of You (Mimic Utility 26)

You take one look at an opponent, then charge up and hit him with HIS best attack.
Encounter ✦ Arcane, Enemy Skill
Minor Action ✦ Ranged 10
Target: One creature within range
Effect: Choose one of the creatures attacks or powers. Until the end of the encounter, you may use that power.