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That’s a pretty impressive ability you have there. Let me show you how it’s really done.

Prerequisites: Blue Mage, Blue Wizard or Blue Warrior class feature.

You are an Azure Magister, a master of taking your opponents skill and turning it against them.

Azure Magister Path Features

Action Duplication

At 11th level: When you spend an action point, you gain 1 extra use of your Master of Many Skills power.

Skill Mastery

At 11th level: When using a power learned using the Master of Many Skills class skill, you gain a +1 bonus to attacks rolls and +4 bonus to damage with that power

Fast Learner

At 11th level: You gain a +2 bonus when making a skill check to learn a new power.

Suprising Retaliation

At 16th level: When you are first bloodied in an encounter, you may immediately use the power or attack that bloodied you as a free action.

Mirroring Attack (Azure Magister Attack 11)

You instinctively understand the nature of your opponent’s attack and return the favor.
Encounter ✦ Arcane, Implement
Standard Action ✦ Ranged 5
Target: 1 creature
Attack: Intelligence vs. Reflex
Hit:3d6 + Intelligence modifier damage. You may also inflict one status ailment (Immobilized, Stunned, Dazed, Blinded, etc.) that has been dealt to an ally within 10 squares since your last turn (save ends).

Talent Theft (Azure Magister Utility 12)

Touching your ally gently on the shoulder, you draw forth the knowledge of his most power abilities and turn them to your own use.
Daily ✦ Arcane, Enemy Skill, Stance
Standard Action ✦ Melee Touch
Target: Adjacent ally
Effect: Choose on of your allies class features. You gain the use of that class feature until the end of the encounter or 5 minutes.

Shadow Flare (Azure Magister Attack 20)

You invoke a dire explosion from with a nearby foe.
Daily ✦ Arcane, Implement
Standard Action ✦ Ranged 10
Target: 1 creature
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier damage and the target is stunned (save ends).
Secondary Target: All creature adjacent to the primary target.
Secondary Attack: Intelligence +2 vs. Reflex
Hit: 2d8 + Intelligence modifier damage and the target is pushed 1 square away from the primary target.
Miss: Half damage and the target is dazed until the end of your next turn.