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An ancient weapon imbued with a sacred power. Alexander resembles a giant machine or construct with 2 large limb-like structures in the front that it uses to tilt itself or slam into its opponents.

Alexander (Level 1 Soldier)
Large Magical Beast (Radiant)
HP Summoner; Bloodied Half-hp Initiative Summoner’s
AC 16; Fortitude 15, Reflex 11, Will 12 Perception Summoner’s
Speed 5 Low-light Vision
Resist Summoner’s resistances + Immunity to Radiant damage
Vulnerable None
Standard Actions
Unarmed Basic Melee ♦ At-Will
Attack: Summoner’s Constitution or Charisma +2 vs. AC
Hit: 1d8, 3d8, 5d8 + 2
Standard Actions
Unarmed Blast Punch ♦ At-Will ♦ Ranged 10
Attack: Summoner’s Constitution or Charisma +2 vs. Will
Hit: 2d8, 4d8, 6d6 +2 radiant damage
Special: On a hit, the target is knocked prone (save ends).
Lofty Challenge ♦ Enemy Skill ♦ Encounter ♦ Range 5
Attack Summoner’s Constitution or Charisma +2 vs. Will
Effect: You pull a target up to 3 squares closer.
 
Skills
Skills Stealth (Dex), Perception (Wis), Insight (Wis)
Str 14 (2) Dex 12 (1) Wis 8 (-1)
Con 16 (3) Int 10 (0) Cha 16 (3)
Alignment Unaligned Languages Summoner
Equipment None