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Blue Mage Level 6 Utility Powers

Arcane Vitality (Blue Mage Utility 6)

You channel your power into yourself to restore yourability to fight on.
Daily ✦ Arcane, Healing
Standard Action ✦ Personal
Effect: You may spend a healing surge. Add your Intelligence modifier to the damage healed.

Big Guard (Blue Mage Utility 6)

Channeling your power, you provide your allies with a magical defense.
Daily ✦ Arcane
Standard Action ✦ Close Burst 5
Target: You and all allies within the burst.
Effect: All allies within the burst gain a +2 bonus to defenses and Resist 5 all until the end of the encounter.

Scan (Blue Mage Utility 6)

With a quick spell you are able to learn what attacks your foe is capable of.
Encounter ✦ Arcane
Minor Action ✦ Ranged 10
Target: One creature
Effect: You know all power available to the targeted creature. You gain a +2 bonus on skill checks made to learn powers from this creature.

Warded Mind (Blue Mage Utility 6)

You ward your mind just in time to protect you from an attack
Encounter ✦ Arcane
Immediate Interrupt ✦ Personal
Trigger: You are hit by an attack against your Will defense.
Effect: You gain a +2 bonus to your Will defense against the triggering attack.

Blue Mage Level 7 Encounter Powers

Aqua Breath (Blue Mage Attack 7)

You open your mouth and unleash a wave of water to throw your foes back.
Encounter ✦ Arcane, Implement, Water
Standard Action ✦ Close Blast 5
Targets: All creatures in the blast
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier water damage and the target is pushed 3 squares.
Secondary Attack: Intelligence vs. Fortitude
Hit: The target is knocked prone.

Flashing Blade (Blue Mage Attack 7)

Channeling radiant energy through your blade, you blind your opponent as your attack.
Encounter ✦ Arcane, Weapon, Radiant
Standard Action ✦ Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC (Melee) or Dexterity vs. AC (Ranged)
Hit: 1[W] + Strength (melee) or Dexterity (ranged) radiant damage and the target is blinded until the end of your next turn. (save ends)

Blue Mage Level 9 Daily Powers

Shifting Tide of Battle (Blue Mage Attack 9)

You strike at all nearby foes, using wind to push them where you need them to be.
Daily ✦ Arcane, Weapon, Wind
Standard Action ✦ Close Burst 1
Target: All creatures in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier wind damage
Blue Warrior: You may slide the target 1 square.

Slice (Blue Mage Attack 9)

You unleash a small tornado upon your enemies.
Daily ✦ Arcane, Implement, Wind
Standard Action ✦ Area Burst 1 within 10
Target: All creatures in the burst
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier wind damage and the target is pushed 1 square from the center of the burst.
Blue Wizard: The target is instead pushed 2 squares.
Miss: Half damage
Blue Wizard: Half damage and the target is pushed 1 square.

Blue Mage Level 10 Utility Powers

Borrowed Strength (Blue Mage Utility 10)

You touch your ally and healing energy flows between you.
Daily ✦ Arcane, Healing
Minor Action ✦ Melee Touch
Effect: You can give the touched ally up to three of your healing surges, and they may immediately use one of them or the touched ally can give you up to two healing surges and you may immediately use one of them.

Libra (Blue Mage Utility 10)

With a quick spell, you are able to learn what your foe’s hit points and defenses are.
Encounter ✦ Arcane
Minor Action ✦ Ranged 10
Target: One creature
Effect: You know the hit point total and its defenses (Fort/Ref/Will) from this creature.

Reactive Teleport (Blue Mage Utility 10)

After getting struck, you teleport away to protect yourself from further injury.
Daily ✦ Arcane, Teleportation
Immediate Reaction ✦ Personal
Trigger: You are struck by an attack.
Effect: You teleport your speed.

Taste Some of Your Own Medicine (Blue Mage Utility 10)

Seeing your ally in danger, you swap places with him and take the attack, before reversing it towards your foe.
Daily ✦ Arcane, Teleportation, Enemy Skill
Immediate Interrupt ✦ Ranged 5
Trigger: An ally within range is hit by an attack
Effect: You and the ally swap places and you are automatically hit by the attack. You may make a skill check using the skill associated with the triggering creatures type. The DC for this check is 20 + 1/2 the creatures level. Add +1 to the DC for every 10 levels the creature has (+1 at 11. +2 at 21, +3 at 31). If you succeed on this check, you may use the power immediately, targeting the creature that triggered this attack.