Necromancer Level 1 At-Will Spells
Dark (Necromancer Attack 1)
You conjure a ray of darkness.
At-Will ✦ Implement, Necromancy, Necrotic
Standard Action ✦ Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier necrotic damage, and the target is weakened until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier necrotic damage at 21st level.
Havoc (Necromancer Attack 1)
And the Spirit, Come hot from hell, shall in these confines cry “Havoc”, and let slip the dogs of war…
At-Will ✦ Implement, Weapon, Necromancy, Necrotic
Standard Action ✦ Ranged 10
Target: One creature.
Attack: Charisma + 1 Vs. Reflex
Hit: 2d6 + Charisma modifier modifier necrotic Damage. In addition, the target is slowed until the end of your next turn.
Effect: You grant combat advantage to the target until the end of your next turn.
Minion Attack (Necromancer Attack 1)
Your minion viciously attacks the enemy, eager to serve your every command.
At-Will ✦ Implement, Minion, Necromancy, Necrotic
Standard Action ✦ Ranged 20
Target: One summoned minion.
Effect: Your minion makes an attack against one creature within it’s range, using it’s dice roll for the attack and damage roll, from an attack that it is capable of making (such as an at-will or basic attack). On a successful hit, the minion adds your Charisma or Constitution modifier, enhancement bonus, and other benefits as if you had made the attack (such as extra damage from feats, item properties or paragon paths) as extra fire damage on the damage roll.
Special: This power can be used in place of a melee or ranged basic attack. In addition, it doesn’t provoke opportunity attacks for being ranged.
Necromancer Level 1 Encounter Spells
Blight (Necromancer Attack 1)
You impart an unholy disease upon your enemy, eating away at their flesh.
Encounter ✦ Implement, Minion, Necromancy, Necrotic
Free Action ✦ Melee
Trigger: Your minion hits a creature with an attack.
Target: One creature.
Effect: You deal 1d10 extra damage to the creature who is the target of the attack. In addition, the target is slowed (save ends).
Special: You may only use one Necromancer encounter power with the “Minion” keyword per turn when you use this power, even if you have other actions available.
Hellfire (Necromancer Attack 1)
Ripping open a portal in our dimensional realm, you rain down fire from the pits of hell!
Encounter ✦ Implement, Weapon, Necromancy, Necrotic, Fire
Standard Action ✦ Ranged 10
Target: One creature.
Attack: Charisma + 1 vs. Reflex
Hit: 2d10 + Charisma modifier necrotic damage
Effect: The target takes 5 ongoing fire damage and is dazed (save ends).
Special: You grant combat advantage until the end of your next turn. If you have the pestilence pact, the ongoing damage increases by your dexterity modifier.
Necromancer Level 1 Daily Spells
Summon Zombie (Necromancer Attack 1)
You summon a Zombie minion, unleashing the powers of the undead.
Daily ✦ Implement, Minion, Necromancy, Necrotic
Standard Action ✦ Ranged 10
Target: One unoccupied square.
Effect: You summon a Zombie Minion in an unoccupied square within range of the power and adjacent to an enemy, which it makes a melee basic attack against. On a successful hit, the zombie does 2D8 + Strength extra damage.
Special: 2 turns after the daily power is activated, the zombie minion is dismissed. However with a sustain minor, the zombie persists until the end of your next turn (until the end of the encounter). While the daily power counts towards your total minion limit if you exceed the 2 turn limit, it does not dismiss your primary minion.
Necromancer Level 2 Utility Spells
Lifetaker (Necromancer Utility 2)
You crook your finger and snatch a soul as it struggles free from its body. It screams as you draw froth its energy.
Daily ✦ Necromancy, Shadow
Immediate Reaction ✦ Ranged 5
Trigger: A non-minion living creature dies within 5 squares of the caster
Target: The caster or one ally
Effect: The target gains temporary hit points equal to his or her healing surge value.
Necromancer Level 3 Encounter Spells
Enfeebling Strike (Necromancer Attack 3)
You cripple the enemy, imparting one of the many effects of decay.
Encounter ✦ Implement, Minion, Necromancy, Necrotic
Free Action
Trigger: Your minion hits a creature with an attack.
Target: One creature.
Effect: You deal 1d8 extra damage to the creature who is the target of the attack. In addition, the target is dazed (save ends).
Special: You may only use one Necromancer encounter power with the “Minion” keyword per turn when you use this power, even if you have other actions available.
Necromancer Level 5 Daily Spells
Summon Abomination (Necromancer Attack 5)
Daily ✦ Implement, Minion, Necromancy, Necrotic
Standard Action ✦ Ranged 10
Effect: You summon an Abomination in the place of your current minion. Each enemy adjacent to the Abomination on a successful Charisma + 2 vs. Reflex attack (using your Charisma) takes 2D10 + Charisma modifier necrotic damage.
Special: 2 turns after the daily power is activated, the Abomination is dismissed and your original minion is resummoned in it’s place, without counting towards your daily value. However, you can choose to dismiss your current minion on the field to be replaced with the Abomination for the rest of the encounter, if you have not yet today exceeded your minion threshold, however this counts against your minion threshold. When your Abomination is dismissed (at the end of the encounter or otherwise), your previous minion is resummoned and does not count towards your minion threshold.