Abominations make good average minions, with average damage and extra controller abilities. And they use Constitution or Charisma for their attack rolls. Like all minions, they can add your implement bonus to attack rolls. They make good primary minions. Abominations target AC; with higher defenses than most minions, they also possess good controller abilities, making them well rounded. Abominations do 3d10 damage. This increases to 5d10 at level 11, and 7d10 + 2 at level 21.
Abominations have a special ranged attack, with a range of 5 squares. On a hit, you can choose to grapple the target. If you do, you can choose to pull the target to a square adjacent to the minion or the Necromancer.
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Abomination (Level 1 Soldier)
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Medium Shadow Humanoid (Necrotic)
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| HP Necromancer; Bloodied Half-hp |
Initiative Necromancer’s |
| AC 18; Fortitude 16, Reflex 15, Will 14 |
Perception Necromancer’s |
| Speed 6 |
Low-light Vision |
| Resist Necromancer’s resistances |
| Vulnerable None |
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Standard Actions
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| Unarmed Basic Melee ♦ At-Will |
| Attack: Necromancer’s Constitution or Charisma +2 vs. AC |
| Hit: 3d8, 5d8, 7d8 + 2 |
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Standard Actions
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| Unarmed Fiendish Hook ♦ At-Will ♦ Ranged 5 |
| Attack: Necromancer’s Constitution or Charisma +2 vs. AC |
| Hit: 2d8, 4d8, 6d6 +2 |
| Special: On a hit, you can choose to grapple the target. If you do, you can choose to pull the target to a square adjacent to you or the Necromancer. |
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Skills
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| Skills Stealth (Dex), Perception (Wis), Insight (Wis) |
| Str 18 (4) |
Dex 14 (2) |
Wis 14 (2) |
| Con 16 (3) |
Int 10 (0) |
Cha 8 (-1) |
| Alignment Unaligned |
Languages Necromancer, Undead |
| Equipment None |
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