Illusionist Level 1 At-Will Spells
Hypnotism (Illusionist Attack 1)
Your piercing gaze and whispered word let you seize momentary control of your enemy’s mind.
At-Will ✦ Charm, Illusion, Implement
Standard Action ✦ Ranged 10
Target: One enemy
Attack: Intelligence vs. Will
Hit: Choose one of the following effects:
- The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll.
- Or you slide the target up to 3 squares
Illusory Ambush (Illusionist Attack 1)
You create an illusion of swirling spectral assailants that swarm over your enemy.
At-Will ✦ Illusion, Implement, Psychic
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 intelligence modifier psychic damage. and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 • Intelligence modifier psychic damage.
Nightmare Eruption (Illusionist Attack 1)
At-Will ✦ Illusion, Implement, Psychic
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage, and any enemy adjacent to the target takes psychic damage equal to your Intelligence modifier.
Level 21: 2d8 + Intelligence modifier damage.
Phantasmal Killer (Illusionist Attack 1)
At-Will ✦ Illusion, Implement, Psychic
Standard Action ✦ Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and the target grants combat advantage and can’t make opportunity attacks until the end of the next turn.
Increase damage to 2d8 + Charisma modifier at 21st level.
Phantom Bolt (Illusionist Attack 1)
You wave your hand, and your foe sees a bolt of fire streaking toward it. The enemy dives away from the imagined threat.
At-Will ✦ Illusion, Implement, Psychic
Standard Action ✦ Range 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you slide the target 1 square.
Level 21: 2d8 + Charisma modifier psychic damage.
Phantom Cage (Illusionist Attack 1)
Your enemy shrieks in terror, desperately trying to avoid the cage of razor-sharp blades that it sees closing in around it.
At-Will ✦ Illusion, Implement, Psychic
Standard Action ✦ Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage. If the target moves before the end of the user’s next turn, it takes 5 psychic damage.
Level 21: 2d8 + Charisma modifier psychic damage.
Illusionist Level 1 Encounter Spells
Illusory Obstacles (Illusionist Attack 1)
The image of treacherous terrain appears in the minds of your enemies, which become disoriented.
Encounter ✦ Illusion, Implement
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each enemy within the burst
Attack: Intelligence vs. Will
Hit: The target is dazed and cannot charge until the end of the user’s next turn.
Miss: The target cannot charge until the end of the user’s next turn.
Illusionist Level 1 Daily Spells
Horrid Whispers (Illusionist Attack 1)
Daily ✦ Illusion, Implement, Psychic
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target is slowed and takes -2 penalty to attack rolls (save ends both).
Aftereffect: You knock the target prone.
Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of your next turn.
Phantom Chasm (Illusionist Attack 1)
Your enemies shriek in terror as, at least in their mind’s eye, a bottomless pit opens beneath their feet.
Daily ✦ Illusion, Implement, Psychic, Zone
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each enemy within the burst
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage, and the target falls prone. The target is immobilized until the end of its next turn.
Miss: Half damage, and the target falls prone.
Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.
Illusionist Level 2 Utility Spells
Chameleon’s Mask (Illusionist Utility 2)
Encounter ✦ Illusion
Free Action ✦ Personal
Trigger: You make a Stealth check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Stealth check.
Disguise Self (Illusionist Utility 2)
Daily✦ Illusion
Minor Action ✦ Personal
Effect: Allows the caster to change their appearance to become any creature of Tiny, Small, Medium, or Large sizes.
Phantasmal Terrain (Illusionist Utility 2)
Daily ✦ Illusion, Zone
Standard Action ✦ Area Burst 2 within 10 squares
Effect: The burst creates a zone that lasts until the end of the encounter. Difficult terrain within the zone costs 2 extra squares of movement to enter, instead of the normal 1 extra square. Hazards and traps within the zone gain a bonus to their attack rolls against the caster’s enemies equal to the user’s Charisma modifier.
Spectral Image (Illusionist Utility 2)
You make a complex illusion of a creature or an object to fool your enemies.
Encounter ✦ Illusion
Minor Action ✦ Ranged 10
Effect: The illusion of a creature or an object up to Medium size appears in an unoccupied square within range. It can make sounds and can move within its square, but it cannot leave it. Each of its defenses is 10. The illusion lasts until the end of the encounter, until an attack hits it, or until a creature touches it or moves through it. An Insight check (DC 15 + one-half the caster’s level + the caster’s Charisma modifier) allows a creature to determine that the image is an illusion.
Illusionist Level 5 Daily Spells
Glitterdust (Illusionist Attack 5)
You call forth a flash of brilliant light that leaves golden dust on all nearby creatures. The dust sparkles with a supernatural luster.
Daily ✦ Illusion, Implement, Radiant
Standard Action ✦ Area Burst 1 withing 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 1d10+Intelligence modifier radiant damage, and the target is blinded until the end of your next turn
Effect: The target gains no benefit from concealment or invisibility, nor can it become hidden (save ends).
Phantasmal Assailant (Illusionist Attack 5)
Daily ✦ Illusion, Implement, Psychic
Standard Action ✦ Ranged 20
Target: One creature
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier psychic damage.
Effect: The target takes ongoing 5 psychic damage, and grants combat advantage to the caster’s allies (save ends both).
Visions of Avarice (Illusionist Attack 5)
The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it.
Daily ✦ Illusion, Implement, Zone
Standard Action ✦ Area Burst 5 within 10 squares
Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Primary Target: Each enemy in the burst
Primary Attack: Intelligence vs. Will
Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends).
Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack.
Secondary Attack: Close burst 5 centered on the zone
Secondary Target: Each enemy in the burst Attack: Intelligence vs. Will
Hit: You pull the secondary target up to 4 squares toward the zone.