Illusionist Level 6 Utility Spells
Mirror Image (Illusionist Utility 6)
Three duplicate images of you appear, imitating your actions perfectly and confusing your enemies.
Daily ✦ Illusion
Minor Action ✦ Personal
Effect: Three duplicate images of yourself appear in your space, and you gain a +6 power bonus to AC. Each time an attack misses you, one of your duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all your images are gone and the power ends. Otherwise, the effect lasts for 1 hour.
Spectral Hound (Illusionist Utility 6)
Daily ✦ Illusion
Standard Action ✦ Ranged 10
Effect: An illusion appears in an unoccupied square within range. The illusion does not occupy the square, but counts as an ally for the purpose of determining flanking. As long as the illusion is within 10 squares of its creator, its creator gains a +1 power bonus to all defenses and a +5 power bonus to Perception checks.
Sustain Minor: The illusion persists. The illusion’s creator can move it 5 squares, and its movement ignores difficult terrain. The illusion ends at the end of its creator’s turn if it is out of its creator’s line of sight.
Vanish (Illusionist Utility 6)
Daily ✦ Illusion
Standard Action ✦ Ranged 5
Sustain Standard: If the target is within 5 squares of the user, the invisibility persists until the end of the caster’s next turn.
Illusionist Level 7 Encounter Spells
Enemies Abound (Illusionist Attack 7)
You weave a veil of illusion over the eyes of your enemies, causing them to view their own allies as threats
Encounter ✦ Illusion, Implement, Psychic
Standard Action ✦ Area Burst 1 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 2d8 + Intelligence modifier psychic damage. Until the end of your next turn, you and your allies treat the target as an ally of yours for the purpose of flanking.
Illusionist Level 9 Daily Spells
Faces of Death (Illusionist Attack 9)
You create a vision of the reaper of souls before your foes’ eyes, and they freeze in terror of their impending death.
Daily ✦ Fear, Illusion, Implement
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is immobilized (save ends)
Miss: The target is immobilized (save ends)
Aftereffect: The target is slowed (save ends)
Taunting Phantoms (Illusionist Attack 9)
Your foes are beset by tormenting images that dart among them, daring them to attack and driving them to lash out with reckless abandon.
Daily ✦ Illusion, Implement
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target makes a melee basic attack roll against a creature of your choice, including itself.
Effect: The target takes 5 damage each time it misses with a melee attack (save ends)
Visions of Ruin (Illusionist Attack 9)
Your foes scream in terror as a great cataclysm seems to destroy the world around them. Only the small area they occupy is safe from the horrid destruction they witness.
Daily ✦ Fear, Illusion, Implement, Psychic, Zone
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is affected by visions of ruin (save ends). While affected by visions of ruin, it cannot voluntarily leave the zone, and it does not have line of sight to targets outside the zone.
Miss: Until the end of your next turn, the target cannot voluntarily leave the zone, and it does not have line of sight to targets outside the zone
Special: A creature whose space is partly within the zone can move only into squares within the zone.
Illusionist Level 10 Utility Spells
Illusory Wall (Illusionist Utility 10)
Daily ✦ Illusion, Implement
Standard Action ✦ Area Wall 8 within 20 squares up to 4 squares high
Effect: Illusory wall creates a wall until the end of the creator’s next turn. While the wall persists, squares within the wall block line of sight for the creator’s enemies, and the wall’s creator may make the following attack.
Trigger: An enemy moves adjacent to the wall
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: The target cannot move through the wall this turn.
Miss: The target’s line of sight and movement are no longer blocked by the wall for the remainder of the encounter.
Sustain Minor: The wall persists.