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The illusionist class is a master of perception, weaving intricate tapestries of light, sound, and false reality to outwit and confound their adversaries. Unlike traditional elemental mages or direct damage dealers, their power lies in manipulating the very senses of their foes, turning the battlefield into a stage for their elaborate deceits. An illusionist might conjure spectral duplicates to absorb attacks, manifest terrifying figments that send enemies fleeing in terror, or create phantom landscapes to disorient and control the flow of combat, all while rarely needing to land a direct blow.

Class Traits

Role: Controller. You manipulate enemy placement, create false barriers, and deny line of sight.
Power Source: Illusion, Limit Break.
Key Abilities: Charisma, Intelligence, Dexterity

Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implements: Staves
Bonus to Defense: +2 Will

Hit Points at 1st level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level: Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Religion (Int), Stealth (Dex).

Class Features: Cantrips, Illusion Apprentice, Illusion Expert, Illusion Master, Ritual Casting

Class Features

All of the following are class features of the illusionist.

Illusion Apprentice

When you hit a target with an illusion power, the target takes a -2 penalty to the next attack roll it makes against you before the end of your next turn.

Illusion Expert

You gain a +2 bonus to Bluff checks and Stealth checks.

Illusion Master

When you hit or miss a target with an illusion power, that target grants combat advantage to the next attack made against it before the end of your next turn.

Cantrips

Cantrips are minor spells you gain at 1st level. You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.

Ritual Casting

You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.