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For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul’dah. Known as holy knights, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a holy knight is to protect, and those who choose to walk this path will become the iron foundation upon which the party’s defense is built.

Class Traits

Role: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.
Power Source: Martial, Limit Break.
Key Abilities: Strength, Charisma, Wisdom

Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will

Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges: 10 + Constitution modifier

Trained Skills: Diplomacy. From the class skills list below, choose three more trained skills at 1st level: Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).

Class Features: Oaths, lay on hands.

Class Features

All of the following are class features of the holy knight.

Lay on Hands

Using the lay on hands power, holy knights can grant their comrades additional resilience with a touch of their hands, though they must give of their own strength to do so.