Racial feats are available only to characters of a specific race. They build on the innate talents of each race and help you create a character who feels like an ideal representative of your race. A racial feat is denoted by the name of a race in brackets after the name of the feat: Lost in the Crowd [Moogle] is a feat that only moogles can take.
| Feat Name | Prerequisites | Benefits |
|---|---|---|
| Action Surge (Hyur) | Hyur | You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point. |
| Ankle Cutter (Tonkin) | Tonkin, thief, Sneak Attack class feature | When you hit a Large or larger enemy and would deal Sneak Attack damage against that target, you can forgo rolling Sneak Attack damage and instead cause the target to be slowed until the end of your next turn. Using this option counts as using Sneak Attack for the round. |
| Bloodied Ferocity (Hrothgar) | Hrothgar | The first time you are bloodied during an encounter, you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn. |
| Brutal Accuracy (Viera) | Viera, archer, Hunter’s Quarry class feature | If the rerolled attack granted by your wildwood poise racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier. |
| Brutal Ferocity (Roegadyn) | Hrothgar | You gain a +2 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity. |
| Dodge Giants (Dwarf) | Dwarf | You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes. |
| Dwarf Trapsmith (Dwarf) | Dwarf, thief | You gain a +4 feat bonus to Perception checks to find traps and to Thievery checks to open locks or disable traps. |
| Dwarven Weapon Training (Dwarf) | Dwarf | You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers. |
| Elezen Soldier (Elezen) | Elezen | You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears. |
| Group Stealth (Tonkin) | Tonkin | Allies within 10 squares of you gain a +2 racial bonus to Stealth checks. |
| Hrothgar Frenzy (Hrothgar) | Hrothgar | While you are bloodied, you gain a +2 bonus to damage rolls. |
| Hyur Beast Mastery (Hyur) | Hyur, beastmaster | Your beast companion gains a +1 bonus to all defenses. |
| Hyur Perseverance (Hyur) | Hyur | You gain a +1 feat bonus to saving throws. |
| Inspired Defense (Hyur) | Hyur, knight | When you use inspiring word, the target also gains a +1 power bonus to all defenses until the start of your next turn. |
| Inspired Tactics (Elezen) | Elezen, knight, Inspiring Presence class feature | When an ally who can see you spends an action point to make an attack, that ally gains a +1 bonus to the attack roll. |
| Leading Fire (Viera) | Viera, knight, Combat Leader class feature | When you hit an enemy with a bow attack, each ally within 10 squares of you who can see and hear you gains a +1 bonus to ranged attack rolls against the attack’s target until the start of your next turn. |
| Light Step (Miqo'te) | Miqo'te | For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters. You gain a +1 feat bonus to Acrobatics checks and Stealth checks. |
| Longsword Finesse (Elezen) | Elezen, thief | You can wield a longsword to deal Sneak Attack damage and to use thief powers that require a light blade (you still cannot throw the longsword). You reduce Sneak Attack damage by one die when using a longsword. |
| Lucky Skirmisher (Moogle) | Moogle | When you run, enemies making opportunity attacks against you during that movement must roll twice and take the lower result. |
| Lost in the Crowd (Moogle) | Moogle | You gain a +2 bonus to AC when you are adjacent to at least two enemies larger than you. |
| Moogle Stalwart (Moogle) | Moogle, fighter | You gain a +1 bonus to attack rolls against Large or larger creatures marked by you. |
| Opportunistic Accuracy (Viera) | Wis 13, viera, fighter | If you use your wildwood poise racial power to reroll an opportunity attack and the second roll misses, you do not expend the power. |
| Overpower Shove (Roegadyn) | Str 15, roegadyn | Whenever you hit a target with your overpower rush, you can also push that target 1 square. |
| Rash Sneak Attack (Hyur) | Hyur, thief, Sneak Attack class feature | When you deal Sneak Attack damage, you can choose to gain a +2 bonus to the damage roll. If you do so, you grant combat advantage to all enemies until the end of your next turn. |
| Roegadyn Greatweapon Prowess (Roegadyn) | Roegadyn | You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level. |
| Shadow Skulk (Tonkin) | Tonkin | Whenever you miss with a ranged or an area attack while hidden, you remain hidden. |
| Sideways Defense (Hyur) | Hyur, knight, Combat Challenge class feature | Allies adjacent to you gain a +1 bonus to all defenses against any creature marked by you. |
| Sneaky Accuracy (Viera) | Viera, thief, Sneak Attack class feature | If you use your wildwood poise racial power to reroll an attack against an enemy granting you combat advantage and the second roll misses, you do not expend wildwood poise. |
| Springing Charge (Hrothgar) | Hrothgar | When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round. |
| Thirst for Battle (Hrothgar) | Hrothgar | You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one. |
| Thundertusk Companion (Dwarf) | Dwarf, beastmaster | If you select a boar as your beast companion, its maximum hit points increase by an amount equal to your level. |
| Trickster (Lalafell) | Lalafell | You gain the black or white mage cantrips mage hand and prestidigitation as encounter powers. |
| Tunnel Stalker (Dwarf) | Str 13, Con 13, dwarf, thief | You can use any thief power that requires a light blade while wielding an axe, a hammer, or a pick with one hand. You reduce Sneak Attack damage by one die when wielding one of these other weapons. |
| Vieran Precision (Viera) | Viera | When you use the wildwood poise power, you gain a +2 bonus to the new attack roll. |
| Vieran Beast Mastery (Viera) | Viera, beastmaster | Your beast companion ignores difficult terrain when it shifts. You can use your wildwood poise racial power to reroll an attack roll you made or one your beast companion made. |