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The blue mages, warrior-mages who master the techniques of monsters, comprise an organization called the Azure Academy. Their motto is “fight fire with fire.” When not performing undercover missions, or adventuring in an area where doing so would endanger them unnecessarily, they prefer to wear blue—they claim that this is the color of monsters’ souls. Blue mages are invariably those who have had close calls with monsters and learned from them, intuitively figuring out how to predict, evade, and finally replicate monsters’ attacks. The Azure Academy observes particularly observant adventurers and attempts to recruit the cream of the crop. After training for at least a month at the Academy’s headquarters, a new recruit is ready to go out and begin amassing his own arsenal of monster techniques.

Class Traits

Role: Controller. Your unique skillset allows you to be flexible, using the powers of monsters that you learn to master the battlefield.
Power Source: Arcane, Limit Break. You use your arcane power to tap into the essence of monsters, learning their abilities and using it against them.
Key Abilities: Charisma, Intelligence, Wisdom

Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Light Shield
Weapon Proficiencies: Simple melee, scimitar, simple ranged
Implements: Orb, staff, wand.
Bonus to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose four more trained skills at 1st level: Athletics (Dex), Bluff (Cha), Dungeoneering (Wis), History (Int), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)

Class Features: Blue Magic Capability, Book of Spells, I Know That Trick, Master of Many Skills, Vast Knowledge, Blue Mage Tactics.

Class Features

All of the following are class features of the blue mage.

Blue Magic Capability

Each time you take a short rest, you may replace a power known with a power learned through an enemy skill power permanently. Powers can only be replaced with other powers with the same use, encounter for encounter and daily for encounter powers with a recharge. You may only use this ability on powers learned from enemies. Powers not replaced this way are lost the beginning of the next encounter.

Book of Spells

Each time you take a short rest, you may scribe a skill learned from an enemy into your spellbook. When you take an extended rest, you may replace a power known with a power in your spellbook permanently. Each spell scribed into your spellbook takes 1 page. Your spellbook has 100 pages and you may never have more than 1 book of spells.

I Know That Trick

You have a +2 bonus to your defenses against any power or monster attack that you are currently able to use.

Master of Many Skills

You are accomplished in the art of Blue Magic, copying the powers and abilities from your enemies and allies alike. Master of Many Skills encompasses multiple powers. Regardless of how many different uses for Master of Many Skills, you may only use this feature a number of times per day equal to your Charisma modifier.