
Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, thieves bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered thieves, as well as countless other professions that rely upon wits, prowess, or luck. Although many thieves favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called thieves.
Class Traits
Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.
Power Source: Martial, Limit Break. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.
Key Abilities: Dexterity, Strength, Charisma
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Streetwise (Cha)
Class Features: First Strike, Thief Tactics, Thief Weapon Talent, Sneak Attack
Class Features
All of the following are class features of the thief.
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Thief Tactics
Thieves operate in a variety of ways. Some thieves use their natural charm and cunning trickery to deceive foes. Others rely on brute strength to overcome their enemies. Choose one of the following options. The choice you make also provides bonuses to certain thief powers. Individual powers detail the effects (if any) your Thief Tactics selection has on them.
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Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
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Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.
Thief Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a light blade, a crossbow, or a sling, the attack deals extra damage. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. From 1st to 10th level, this extra damage deals +2d6. From 11th to 20th level, this extra damage deals +3d6. From 21st to 30th level, this extra damage deals +5d6.