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Carved from the bedrock of the universe, dwarves endured an age of servitude to giants before winning their freedom. Their mighty mountain fortress-cities testify to the power of their ancient empires. Even those who live in hyur cities are counted among the staunchest defenders against the darkness that threatens to engulf the world.

Racial Traits

Average Height: 4´ 3˝ – 4´ 9˝
Average Weight: 160 – 220 lbs.

Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Darkvision

Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance

Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

Play a Dwarf if you want…
✦ to be tough, gruff, and strong as bedrock.
✦ to bring glory to your ancestors.
✦ to be able to take as much punishment as you dish out.
✦ to be a member of a race that favors the knight, white mage, and fighter classes.