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The Bangaa are a reptilian race, their bodies covered with scales and their ears drooping well below their tapered snouts. If one put asides these physical differences, their intelligence and mannerisms are little different from those of hyurs. For this reason, they are often considered the race most at home with hyurs. There are those humes who do not accept them, typically using the racial slur “lizard man” to demean them… when they are safely out of earshot. Bangaa may live twice as long as the average hyur, bearing offspring only infrequently. They are strong, with keen senses of hearing and smell. They speak in guttural tones, lacking the refined vocal organs to articulate themselves as the other races might, which makes it difficult for a bangaa to master any but the most rudimentary of hyur magicks.

Racial Traits

Average Height: 5’ 2” – 6’ 0”
Average Weight: 185 – 245 lb.

Ability Scores: +2 Wisdom, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Bangaa
Skill Bonus: +2 Intimidate, +2 Athletics

Group Intimidation: You grant all allies within 5 squares of you a +1 racial bonus to Intimidate checks.
Natural Armor: +1 racial bonus to Armor Class.
Bloodhunt: +1 racial bonus to attacks vs. bloodied foes.
Bloodrush: You can use bloodrush as an encounter power.

Bloodrush (Bangaa Racial Power)

With the monstrous fury of your race, you charge in with lethal intent.
Encounter
Free Action ✦ Personal
Effect: On your next charge attack this turn, you gain a +1 power bonus to the attack roll. If you hit, you also get a power bonus to the damage roll equal to your Strength modifier.

Play a Bangaa if you want…
✦ to play the guy nobody wants to mess with.
✦ to be good at destroying enemies with speed, strength, and tact.
✦ to be a member of a race that favors the fighter, monk, and thief classes.