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Black Mage Level 1 At-Will Spells

Blizzard (Black Mage Attack 1)

You conjure a ray of frost.
At-Will ✦ Arcane, Ice, Implement
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier ice damage, and the target is slowed until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier ice damage at 21st level.

Fire (Black Mage Attack 1)

You conjure a ray of flames.
At-Will ✦ Arcane, Fire, Implement
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage, and ongoing 5 fire damage until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier fire damage at 21st level.

Ruin (Black Mage Attack 1)

You launch a silvery bolt of force at an enemy.
At-Will ✦ Arcane, Non-Elemental, Implement
Standard Action ✦ Ranged 20
Target: One creature
Effect: 2d4 + Intelligence modifier non-elemental damage.
Increase damage to 4d4 + Intelligence modifier non-elemental damage at 21st level.
Special: Ruin can be used as a ranged basic attack.

Thunder (Black Mage Attack 1)

You conjure a ray of shocks.
At-Will ✦ Arcane, Lightning, Implement
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier lightning damage, and the target is silenced until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier lightning damage at 21st level.

Black Mage Level 1 Encounter Spells

Flame Breath (Black Mage Attack 1)

Encounter ✦ Arcane, Fire, Implement

Standard Action ✦ Close Blast 5

Target: Each creature in the area of effect

Attack: Intelligence vs. Reflex

Hit: 2d6 + Intelligence modifier fire damage.

Miss: Half damage.

Spark (Black Mage Attack 1)

Encounter ✦ Arcane, Lightning, Implement

Standard Action ✦ Range 20

Primary Target: One creature or object

Attack: Intelligence vs. Reflex

Hit: 2d8 + Intelligence modifier lightning damage. Make a secondary attack.
Secondary Target: Each enemy adjacent to the primary target.
Secondary Attack: Intelligence vs. Reflex

Hit: 1d10 + Intelligence modifier lightning damage.

Icy Terrain (Black Mage Attack 1)

Encounter ✦ Arcane, Ice, Implement, Zone
Standard Action ✦ Area Burst 1 within 10 squares
Target: Each creature in the area of effect
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier ice damage, and the target falls prone.
Effect: The burst creates a zone that lasts until the end of your next turn or until you end it as a minor action. The ground of the zone is difficult terrain.

Scathe (Black Mage Attack 1)

Encounter ✦ Arcane, Non-Elemental, Implement
Standard Action ✦ Ranged 20
Target: One creature or object
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier non-elemental damage, and you make the secondary attack.
Secondary Range: Area burst 1 centered on the primary target
Secondary Target: Each enemy adjacent to within the secondary area of effect other than the primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d10 + Intelligence modifier non-elemental damage.

Black Mage Level 1 Daily Spells

Freeze (Black Mage Attack 1)

Daily ✦ Arcane, Ice, Implement, Zone
Standard Action ✦ Area Burst 2 within 10 squares
Target: Each creature in the area of effect
Attack: Intelligence vs. Fortitude
Hit: 1d8 2d8 + Intelligence modifier ice damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of your next turn or until you dismiss it as a minor action. Any creature that enters the zone or starts its turn there takes 5 ice damage (a creature can take this damage only once per turn). The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn here is subject to another attack. You can dismiss the cloud as a minor action.
Sustain Minor: The zone persists until the end of your next turn

Flare (Black Mage Attack 1)

Encounter ✦ Arcane, Fire, Implement
Standard Action ✦ Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence modifier fire damage, and creatures adjacent to the target take 1d6 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends).

Foul (Black Mage Attack 1)

Daily ✦ Arcane, Implement, Non-Elemental, Zone
Standard Action ✦ Area Burst 2 within 10
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier non-elemental damage, and slide the target 1 square.
Effect: The burst creates a zone of rushing winds that lasts until the end of your next turn. As a minor action, you can slide one creature within the zone 2 squares. As a move action, you can move the zone 6 squares.
Sustain Minor: The zone persists, and you can slide one creature within the zone 2 squares.

Shock Sphere (Black Mage Attack 1)

Daily ✦ Arcane, Implement, Lightning, Summoning
Standard Action ✦ Ranged 10
Effect: You conjure a Medium lightning sphere in an unoccupied square within range. The sphere occupies its square, and it lasts until the end of your next turn. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier lightning damage. As a move action, you can move the sphere up to 6 squares.

When the sphere appears, it immediately makes the following attack. While the sphere persists, you can use a standard action to command it to make the attack.
Target: One creature adjacent to the sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier lightning damage.
Sustain Minor: The sphere persists until the end of your next turn.

Black Mage Level 2 Utility Spells

Choco Feather (Black Mage Utility 2)

Daily ✦ Arcane
Free Action ✦ Ranged 10
Trigger: You or one creature within 10 squares falls
Target: The triggering creature
Effect: The target takes no damage from the fall, and consequently does not fall prone at the end of it.

Expeditious Retreat (Black Mage Utility 2)

Daily ✦ Arcane
Move Action ✦ Personal
Effect: You shift up to twice your speed.

Manaward (Black Mage Utility 2)

Daily ✦ Arcane
Free Action ✦ Personal
Effect: You regain an encounter or daily power.

Manaward (Black Mage Utility 2)

Encounter ✦ Arcane

Immediate Interrupt ✦ Personal

Trigger: Caster is hit by an attack
Effect: You reduce the damage of the next attack equal to your healing surge value until the end of your next turn.

Shield (Black Mage Utility 2)

Encounter ✦ Arcane

Immediate Interrupt ✦ Personal

Trigger: Caster is hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex.