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Shindroids appear to be almost hume, but these artificial wonders are of a completely foreign and utterly alien nature. Shindroids are created, not born, and come into the world fully mature. The strange, alien forges in which new shindroids are created are hidden in Shinra facilities, and most have little to no memories of their “birth” places. Strange circuitry-like markings that look like faintly glowing tattoos, a faint metallic sheen to the eyes, and watery, almost translucent red blood are all ways to tell a shindroid from a hume–providing its awkward mannerisms haven’t revealed the truth already.

Some shindroids are built to serve their masters, while others are sold to interested buyers looking for loyal servants. As utilities, their usefulness is boundless, and most shindroids are content to perform their assigned duties without question. Shindroids make able security guards, couriers, gardeners, shuttle pilots, expendable soldiers, and even nannies.

Much to the chagrin of their creators, some shindroids are not content to serve. Perhaps due to some flaw in their construction, they choose to pursue a different path and strive to gain experiences that will lend meaning to their existence. Although Shinra have an interest in capturing and demolishing free-willed shindroids, most societies in general have greater concerns to worry about. Consequently, many freethinking shindroids are given a chance to chase their dreams if one assumes they even have them.

Racial Traits

Average Height: 5’ 6” – 6’ 2”
Average Weight: 135 – 220 lbs.

Ability Scores: +2 Intelligence, +2 Strength or Constitution
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common
Skill Bonuses: +2 Endurance, +2 Mechanics

Defense Bonus: +1 bonus to Will Defense

Saving Throw Bonuses: +2 racial bonus to saving throws against ongoing damage

Living Construct: You count as a living construct. You do not need to eat, drink, breathe, or sleep. When you take an extended rest (4 hours of self-maintenance), you remain conscious and aware of your surroundings.
Racial Power — Shindroid Resolve: An encounter-use power that grants temporary hit points (equal to 3 + 1/2 your level), immediately allows a saving throw against one ongoing damage effect, and lets you recover hit points if you are bloodied.